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Set Up and Gameplay for Digimon Vpet Ver. 20th

  • General
    • Press A and B at the same time on the "? EGG" or "GRAVE" to choose a new egg. Press A to select new eggs and B to confirm. 2nd Egg will unlock when your first Digimon evolves to Child Level.
    • For a better understanding of the basic functions of the Vpet Ver.20th, please refer to the [English Translated Manual].
    • Each times the Digimon evolves, all the previous counters will reset. This reset includes the amount of training/care mistake/injury/overfeed.
    • Evolution guides can be found here: [Evolution Guides].
    • Winning percentage in battle plays an important role in evolution to the Perfect levels. Keep it at 80% and above for a higher chance of evolving.
  • Calls/Care Mistakes
    • Digimon will beep when either Hunger or Strength meter is empty. Leaving the Digimon unfed for 10 minutes will result in 1 care mistake.
    • Digimon will also beep when its time to sleep. Leaving the Digimon asleep without a blanket for 10 minutes will result in 1 care mistake.
    • Injury/Overfeeding/Sleep Disturbance are NOT care mistakes. Whenever a care mistake is about to happen, the Call Icon (the last icon) lights up and is accompanied with a beeping sound. If you do not attend to your Digimon for 10 minutes, the call icon will go out again, and it will be counted as 1 care mistake. If BOTH hunger and strength run out at the same time, this still only counts as only 1 care mistake.
  • Training
    • Only successful training rounds are counted for evolution. Successful tag training counts for both Digimon.
    • 4 successful training rounds = 1 effort meter. The effort meter is permanent for each level. If you are aiming for an Adult level Digimon with low training evolution requirement, keep the effort meter low until it evolves.
  • Overfeeding
    • Overfeeding is only important for Child level because certain Adult level needs this requirement.
    • To overfeed, Feed the Digimon with Meat until it won't eat any more [meat only], and when the Digimon refuse this will be counted as 1 Overfeed.
    • Only the first time when the Digimon refuse to eat is counted as 1 overfeed. It is necessary to wait until its Hunger meter drops to 3 or less Hearts [around 30 minutes] before you can overfeeding it again.
  • In Game Battles
    • You may continue to fight tougher battles up to 100 stages, and encounter stronger Digimon to battle with.
    • Resetting the stage will bring you back to stage 1, making it a good method for increasing winning percentage for evolutionary purposes.
  • Copy Feature
    • Copied Digimon may only be selected during battles, and the player cannot actually take care of it. It will also not be registered into their album.
    • Copied Digimon can also used for Jogress. But the copied digimon will be gone once it has jogressed.
    • Players can send a copy of any Digimon that they have in their album, even if it has passed away or Joggressed.
  • Sleep Disturbances
    • Sleep disturbance requirements have been fully removed as an evolution requirement in the Ver.20th.
    • If you wake a Digimon, it will wake up without counting as a care mistake or sleep disturbance.
    • If you let your Digimon sleep at any other time outside of its sleeping hours, it will continue to sleep for 3 hours straight and fully recover its stamina.